Since the switch from STR to INT for priest AP/damage, the ratio has been effected and been made too low.The battle priest build is meant to be a gamble: lose ~3k HP to gain AP (which in the past meant a lot of damage). However, in today's KO I still lose the 3k HP, gain nearly a thousand AP, but gain very little damage.
NTT needs to prompt mGame to address this issue and make the gamble of battle priest more advantageous. If a priest decides to build 255 INT to deal more damage but lose all that HP, they should be dealing real damage.
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Did a test. Kept armor and weapon defenses the same for all test runs -
Warrior:
LOW AP: 1875 AP | HIGH AP: 2676; 42.72% increase in AP
Average Damage (LOW AP): 387.66667 | Average Damage (HIGH AP): 499.7; 28.89% increase in damage
DAMAGE:AP RATIO = 0.68
Sin:
LOW AP: 2312 | HIGH AP: 3091; 33.69% increase in AP
Average Damage (LOW AP) 644.3 | Average Damage (HIGH AP): 989.1; 53.515% increase in damage
DAMAGE:AP RATIO = 1.59
Archer:
LOW AP: 1517 | HIGH AP: 2307; 52.07% increase in AP
Average Damage (LOW AP): 363.166 | Average Damage (HIGH AP): 595; 63.8366% increase in damage
DAMAGE:AP RATIO = 1.22
BP:
LOW AP: 1515 | HIGH AP: 2105; 38.944% increase in AP
Average damage (LOW AP): 385.5 | Average Damage (HIGH AP): 442.6; 14.81% increase in damage
DAMAGE:AP RATIO = 0.38
...Why is BP ratio so low for the Helis skill? And we wonder why there are no BP's left on KO.... The game has evolved but the [battle] priest class has been left behind.
Another fun fact:
Warrior:
1 STR = 6.66666 AP
Assassin:
1 DEX = 5.88 AP
BP:
1 INT = 3.88 AP
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- Priest 1-Hand INT-Based AP:Damage Ratio Inadequacy Needs To Be Addressed and Reworked