After reading a few more responses and going through the old 'candy staff' thread.... it appears the truth of the matter is that out of the 4 classes, the mage has been left behind.
No amount of armor, stat building etc compensates for the reality that the armors and weapons coming against a mage in PvP is way too overpowered.... what chance does a mage have against a warrior with 5k+ ap whereas the mage hasn't evolved with the rest of the game!
It is no different with bosses and mobs... they haven't evolved with the game.... NO boss should be taken out by 1 man party.... a full party should struggle for ages killing a boss.... but no this is not the case, a full party can easily destroy a boss regardless of which one they are tackling.... they finally updated the towers, so thankfully no more nova-towning/bombing depending what your server calls it. Bosses need to be a long ass fight to take down or a free for all with 2 or 3 parties fighting for the drop (make it last kill gets drop instead of 1st drain/spike/critical) but then that now brings in another subject of drops and the rates!! Another thread for that
All in all, the mage class already has all the tools for the job... it just doesn't have the ability to compete against the items they're coming up against in PvP.
Yes the class needs tweaking but a stat tweak not a skills one.... I personally think a flame mage needs to be a HP/AP build when statting but the support build of light/ice mage should be INT/HP build when applying stats.... alternatively reduce the stats required when building a mage, for example, why do you need so much INT to wear some of the staffs... a staff should always be an MP requirement like the Fulitol/Molok and the other one I cant remember name of and depending on it's elemental bonus and ap will determine how much MP required, this way you balance out what armors a mage requires... make it so the Krowaz/Rons and Shells require higher INT to wear thus lowering the amount of power a mage has with choosing it's staff, then you know a krowaz mage party doesn't become a wrecking crew in PvP but it takes it back to old school days of paper/plate/crystal mages having all the power to make a mage useful in a party (when not built for support) but not overpowered.... that is surely how to balance the class? the same needs to be for other classes too... tweak the items required to build rather than the stats in some instances, as a warrior myself i can near double my str stats with the items in game these days... as stated earlier 5k+ ap, 14k hp and near 2k+ ac is ridiculous while wearing +9/10 armors and wielding a weapon of similar nature is pure serial killer material in PvP zones LOL
The balance will only come with the evolving of the class builds rather than the char itself