to start ..i played mage around 7 years and now im playing archer
i played all 3 subclasses > fire light ice
so i know mage class
1. now imagine everything u read with NORMAL items !
2. every class is totally diffrent solo or in group .
mage solo with" normal" items will loose most of the times because other classes attack much quicker and stronger ...with parasite or malice is 1 hit kill.
a group of mages...well u know...if there is good teamplay they can kill everything.
warrior solo... everything will go fine untill he get malice, debuff, subside etc etc makes him weak and he will have troubles to kill a worm ^^
warriors in group..are in my eyes to strong , most of them have 10 11 12 k hp and deal ALOT of close damage.
with a skilled priest in party your chanches for survival as a warrior are really high.
priests...well priest should be strong because they have to keep the party alive.
what i don't like on a priest character is a gab adamant +7 or higher.. this curse go off way to often and this should be reduced alot because it makes some priests close to immortal.
...so if the priest in your party have a gab adamant +7 and he knows how to play like a priest...your party will be twice as strong just because your priest is to hard to kill.
3. rouge class asas / archers
solo asas can deal out alot of damage in a short period of time... for solo pk this class is close to perfection because a rouge run faster, attack faster,they have stealth mode , can cure / minor themself or a
party member .
a group of asassins take out anny target they want...i dont doubt that ^^
but lets say that u are the only asassin a group of warriors ... you will always be a target because your class is weaker with malice or debuff.
4. archers need some improvement on skills ... alot of skills are useless they also have the -def on cursed weapons.
abouth damage.. archers need to get as much dex as they can to deal out damage from far... but at the same time they will be easy killed because they have dex items instead of defense items.
a group of archers is pretty dangerous but dont even come close to the damage made by a group of mages.
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5. now on topic
i agree that mages could use more HP adding to that the -defence on cursed weapons should be removed for every class
abouth damage i really think thats fine ... mages make more than enough damage when they are playing the FIRE class ...the casting of pilar skills have impact in a short period of time while ice / lightmages have
skills that need to travel before impact
the damage for light and ice mages should be turned up ... they attack to weak, i know they have slow or stun effect but it is still to weak if u compare that with firemages
if the damage rate could be better balanced we would see alot more diffrent type of mages
it is sad to see that vampiric not absorb mp annymore..it is not fair compare to the subclass that can disable a player for 10 seconds or blink away when in trouble
6. once a mage can use krowaz armors they become strong
i have been lightmage for several years and once i could use krowaz armors my ...death / kill rate became " balanced "
i was able to tank rouges warriors etc...most of all the vs i made i have won .. but mostly when buffed ... im not talking abouth arena
7. so if u have read all what i wrote.... u might understand that every class have his issues
when something is changed it will always be bad for another class...
8. see it like timetravel
they say when u go back in time and kill a mosquito u could be destroying mankind at the same time