1. I happen to disagree about the part of mage(s) being boring as support, I've met many players in this game that liked playing as a support mage. Sometimes it might be more challenging than you imagine. As long as you can face your job as a support mage and not start 'whining' because you're unable to get it done ^^.
However, I edited what I wrote about town.. regiss pointed out a valid point which makes sense, cooldown would work better.
2. I don't know where are you playing or in which word you live when you think it's that simple, assassins without minor or with a longer minor cooldown would just be powerless, in both cases.. PK and VS.
I am playing this game since October 2004 and I tell you that the amount of assassins you see nowadays is nothing compared to the amount of assassins we had when there wasn't cooldown on minor.
Many assassins quitted playing or moved to a different class once cooldown brought out.
You have to keep in mind that assassins can get caught, they have to go close enough to their target in order to hit it unlike archers, archers can hit you from far.. once you start running in their direction they can just put on light feet and run away.
FYI, ice rates aren't as low as you're picturing it.. it kicks in quite often.
3. Styx does not follow it's target, technically if an archer threw on you styx and you move.. it could fail.
Like I said, I never thought Vampiric Fire should stay that way, I agree with you where you say it's useless right now but I don't know if putting it back to its previous effect would work better.
However, I do think that it might work if increasing it's cooldown is on the table as well, look what I suggested bellow. @regiss quote.
4.Talias are a bug, like I mentioned on the first post in this thread, this is a suggestion topic not bug topic.. there is another topic for that.
I would have putted it on the bug list by now if anyone provided a video or something to illustrate this bug, but none did so far so
We both want the best for this game (I'm assuming?) but I think that suggesting something that will cause many other players to quit wouldn't be an achievement, the point is keeping current players playing and maybe even see old players coming back once they see those changes implemented.
1. I changed it on the list.
2. Perhaps put back the previous Vampiric Fire but increase it's cooldown? back then it used to be 60seconds cooldown (not sure about now), I'd say make it 120-180sec cooldown?