Originally Posted by
_Intruder_
Voted for Aky and Wilds_in_304 on the /town opinion.
Perhaps MGame since the beginning added the 50%++ hp restriction in order to use /town feature is to satisfy whoever that has the same opinion as Dadegano?
Like the others and myself, why bother to care the modification of this /town, if you can't kill it before he is town, tough luck, better luck next time.
if you able to deal great dmgs to the victim, 50% already helps you to stop him from towning, so what you need to do is just keep up attacking, and kill it, make sure his hp doesn't get beyond 50% and gets escaped, that's the part of the fun too you know... when attacker lag for 1or2 secs, the victim manage to run away or gained back hp to town.
and besides, base on my memory, I used to played MYKO(knight online server in Malaysia) before USKO is launched.
base the research MYKO was shut down on year 2007 and as I remember I played that games for many years, so i would said MYKO was launched either on 2005 or before.
and also, with all due respect BroDadegano, I keep seeing you try to remind others to think wisely with neutral position,
I am wondering, are you? reason why I am saying that is Wilds_in_304 just made a point,
what if the /town feature setting is meant to be that way by MGame?
check below scenario
- 1 vs 1 and loser town: yes you can't gain the nps, but you already have proven yourself you own the battle, what do you expect much? try better next time to get the reward by killing fast.
- your group vs weak group/alone: what do you expect from the battle when someone less power sees the overpower group, not towning? continue to fight?
ofcourse people trying to fight little then town if they really can't keep up, I believe you will do the same thing too right? that's battle, we are not silly enough to keep pushing our head into the dead zone if we saw it 100% dying, that's why this called PK, not DH(diehard).
- your group vs strong group/almighty GM char: you don't allow others to town halfway pk? Do know that someone town isn't because of their pk skill level or gears are lousier than you, sometimes is because of the internet latency issues or it could be simply computer specs issue. Those could be the issue bro that stop them from continue to pk, they might keep having skill fail at their end after they engaging with you, do you still want them keep on, if they did, i guess they are just too much NP to lose.
Please don't get me wrong here, there are too many possibilities for someone to town, it also could be purely chicken out to lose NP.
What I am trying to point is, isn't it you should also stand at neutral while you speak?
hope it make sense to you.