Hi All,

Here are a few bugs that some of us have noticed.

1) The attack speeds (spell casting for mages for example) are substantially slower than 'playing manualy' this may be intentional, a bug, or bad programming.

2) When a priest is using knight genie he will stop healing the party (all party members) when one of the members goes to town to repair or moves too far from the party.

This means that a priest cannot use genie in any real game situation, without looking at the screen all the time and essentially playing manually whenever someone goes to repair. Not doing so results in the party dieing! This may well be bad coding rather than an actual bug. It is likely that the genie is 'looking' for members outsde of the 'set ranges' and decides to take a nap when it cant find them ^^

3) The Genie will intermittently stop attacking for no apparrent reason. Again, this is likely something to do with the way the 'ranges' have been programmed as it happens most often when the genie runs off 'too far' from the set range, then runs back to the center point (where the genie was started from), and will then turn itself off.

4) The warrior genie has very bad functionality, irespective of which skills are setup, the warior will often attack, hit once, then raun past 'overrun' the target, by the time it runs back it pauses for some reason, and may then start atacking again. This may also happen with other melee classes (to be confirmed)

5) An option for using transformation scrolls is sorely needed, particularly for low level characters, who are the people who would most use this system. This may be a bug, as one would imagine that a ts scrol ought to be useable in the 'support' tab (other sundy items such as the spel of life work). It may well be that this is not a 'bug' rather lazy programming. It would take a little more work to integrate the ts choice menu into the genie, after all. ^^

If anyone has noticed any other problems with the Knight Genie, please post a reply and I will update the list

Kind Regards.