Originally Posted by
Fr0z3n1
Hello everyone. I just stumbled upon this thread and I am happy that it is here. Knight Online has so much potential but I see the game is not using all of its features. It has the potential to compete against World of Warcraft. I have not seen a game with this much content. Knight online really has some great ideas that need to be implemented!
For one, A LOT of NPCs are just there to be there. Most of them do not say anything or offer anything to the game. I feel these npcs should give quests. For Example, Moradon has many NPCs that do nothing. Concerned father and mother. Lost girl, adventurer etc. Why not make some quests for them? or perhaps make a fun event that can be played with the characters like hide and seek. Moradon is HUGE perhaps the lost gurl or adventurer would like to play hide and seek? It would almost be like the keeper of the keys quest where you have to find them in Elmorad/Karus or the Eslant Ascetic quest. Perhaps they would offer material or money and exp for completing the quest and be repeatable. I feel that each NPC should give a quest or atleast talk to you. Maybe offering clues for help with quests, item drops, boss spawns, etc? I think that would be a great addition!
Secondly, the website should have a full list of items, skills, damage, monster stats, npc locations etc. Having this on the website would draw more people to the website to research and study ingame aspects. What skill am I going to get at level 70? What is the damage compared to my other skills? How can I use it in an efficient way? Having these skills available to view online would make planning characters better and allow players to build characters and try new things. FIre does more damage? how much? Lightning stuns? How long? Ice freezes? how slow? Knowing this would be a great benefit for mages. Or how slow does leg cut slow? how fast am i going with swift, lightfeet, sprint? A chart that shows undying buff percentages and how much hp would benefit from it rather than 2k buff? It would also show an inventory of items and what they offer. Do I want a shard or a dark vane? Raptor or totemic spear? which shield is better in this situation vs that one? The point is, having this guide on the website would offer so much information to the player rather than trying to figure things out in game and wasting money on items that are not the best. Then there are monster charts that show HP, weaknesses, attacks, dropped items. I remember there used to be guides out there on other websites but those are no longer up to date and most dont even work anymore.
Third, I have noticed over the years and have read about the inequality of mages. I play as a mage and I notice a lot of issues. I know I am lower level (76) but most of the time I am getting 2 or 3 hit (used to be 1 hit) in PK. there should be something that prevents this from happeneing. There is a mage master skill caled bright dew that allows the mage to gain back more mana when the mana level goes under 30%. I do not think this is useful at all. Why would I not just use a potion? This skill serves no purpose while other characters get better skills. I belive the mages should be given a skill that prevents such high damage being done to them. Maybe drop bright dew and give them an invincibility skill? I know it may sound Overpowered at first but think about it. make a passive skill that when a mages health drops below 20% they gain invincibility for a couple of seconds. Of course this would go on cool down maybe 5 - 8 minutes but that would really help mages from being one hitted and allow them to last longer in fights. Think about it, every match up with a mage, the mage loses. Other than priests which would just heal all day mages lose every single time without buff, scrolls, party. I know people like to say parties of mages own everyone, but when do you see a party of mages anymore? Or why is it that mages have to look for other mages to party up when rouges and warriors can solo things on their own? 1 warrior/rouge and a priest will always beat a mage priest party. What about fighting monsters? warriors and rougues can solo things, but mages have to get in to parties and have an aoe party? why cant i go boss hunting and kill bosses on my own instead of having to attack and try to run away atack try to run away over and over again. Mages need to be nerfed. thats why i feel dropping that useless skill and allowing for a fire mage to be surrounded by flames (like attacking with pillar of fire) or an Ice mage being put into a cube of ice, or a lightning mage being surrounded by electricity and not be allowed to take damage for 2 seconds would really help mages survive, and have opponents second guess if they want to use all of their skills on the mage or wait to see if the mage has already used the invincibility skill.
Next, Make some monsters have a weakness to magic attacks. I know it is true that some monsters have more defense for magic than others. Hell hounds for example are hard to kill as a mage, but if a rouge or warrior attacks it is as if they are attacking a regular monster. It makes it hard for mages to kill monsters on their own.
ALso, to get off of the mage topic, what about all of the skills on the top of the skill window, siege weapons, language, leadership? Ever since I played the game, I never saw those being used. I feel a great way to utilize these items would be to simply implement them in game. I cannot speak turkish or any other language other than english. I have picked some things up here and there but not enough to have full conversations with everyone. Why not allow users to put some skill points in language so that the more they have, the more they can understand other players for example, a certain amount would allow you to recieve a window that allows translating. More skill points? the translater automatically translates your text into whatever language you want that you are talking to, or the person talking to you wil automatically translate into whatever language you are in. How amazing would that be? A spanish, english and turkish clan all communicating with each other? It would allow for one person in the clan to be a translator and clans can communicate through the translators. the /translate option for characters that have high translate points woud be able to talk to any member in the game and relay messages to the clan that do not have the feature. want to be great clan leader? put points in leadership! The more leadership points a clan member has, the more benefits the clan can get! Siege weapons? allow someone to put points into seige weapons and ave them transport your clan, do more damage or have higher health in them for wars! This would allow people to specialize and feel more important in clans. I would suggest every 3rd level or something a player is given an extra skill point to be put only into one of the categories on top of the skills menu. How amazing it would be to be part of a clan and use these functions. it would also establish communication through out the world rather than have players leave the game because it is filled with too many people that do not speak their language.
That is all I have for now but perhaps I will add more when I come across it. This is an amazing game and i would love to see it become one of the best games out there! keep up the good work!